DarkArtist81
Super Freak
I think that actually playing the scene is meant to make you feel uncomfortable and to understand fully the horrible nature of the villain. If it were a cutscene you would not know how it would feel to be an undercover agent who cannot blow his cover and must actually act as though he were a terrorist.
Throughout the scene I was quiet and my stomach was in knots, as it should have been. I felt horrible about it, and it made the end of that scene even worse... Because you did it for nothing really..
I think that it was a genius move on Infinity Ward's part, because it immerses the player in the moment. The game hammers home the cruelty and the shock of a terrorist attack on civilians.
The game hinges on the scene as well, so it's necessary for the story. The entire conflict is caused by the botched undercover op, so it seems only natural that you would be a part of it as a player.
It reminded me of a more interactive version of the execution scene in the first game. Only it was a bit more gut wrenching because you had control.
Throughout the scene I was quiet and my stomach was in knots, as it should have been. I felt horrible about it, and it made the end of that scene even worse... Because you did it for nothing really..
I think that it was a genius move on Infinity Ward's part, because it immerses the player in the moment. The game hammers home the cruelty and the shock of a terrorist attack on civilians.
The game hinges on the scene as well, so it's necessary for the story. The entire conflict is caused by the botched undercover op, so it seems only natural that you would be a part of it as a player.
It reminded me of a more interactive version of the execution scene in the first game. Only it was a bit more gut wrenching because you had control.