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I will definitely be getting it, but I won't be paying 30 for it. I always wait for the Steam discounts. :impatient:

Yeah, good call. It's pretty buggy at the moment. I hope the first patch will fix the issues. Not real happy to be a full price beta tester.

Wait for a five buck sale -__-
 
I only played for a few minutes last night, but it was a blast. I kept getting my butt kicked, but I think it'll be really fun with a full crew and not computer AI.
 
Amazon has an awesome 3-pack for sale now for $13.99. All games come as a STEAM code:

Tomb Raider 2013
Sleeping Dogs
Hitman Absolution: Professional Edition

[ame]https://www.amazon.com/gp/product/B00F3EFMKQ/ref=s9_simh_gw_p367_d0_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-3&pf_rd_r=1TQDDMQN72EPD4TZT2NT&pf_rd_t=101&pf_rd_p=470938811&pf_rd_i=507846[/ame]
 
The next one is definitely hardware related, probably the SteamBox. [ O ].

The last one I still am not sure. I am HOPING it is a game or Source 2 announcement but it seems to be more communication oriented.
 
SteamOS sounds great... wonder what the next two are.

From the iconography on their announcement page

The O is SteamOS

The [O] is almost certainly the Steam Box console.

O + O is some sort of networking, co-op feature. . . at least that's what is rumored.
 
Awesome :D I wonder if all of there future games will now be exclusive to this system and PC.
 
I doubt they will force that but I am sure they will use numbers to push publishers to port over to Linux/SteamOS. Hopefully enough will download SteamOS/buy steam box that it is worth it for publishers to port their games over.
 
Valve unveils the Steam Controller :horror

etubepyh.jpg


https://www.computerandvideogames.com/431283/valve-unveils-the-steam-controller/
 
Contrasting "traditional gamepads," Valve's peripheral uses two trackpads, rather than the dual-analog setup common to consoles. Balancing the lack of physical sticks, Valve's controller uses haptic feedback, "allowing precise control over frequency, amplitude, and direction of movement."

The controller additionally features a touch-enabled surface with a high-resolution screen. The screen can also be clicked as a button. When a player taps the touch screen, its display overlays on top of the game itself, eliminating the need to look down at the controller during gameplay. According to Valve, "The screen allows an infinite number of discrete actions to be made available to the player, without requiring an infinite number of physical buttons."

Valve's peripheral announcement follows up on the recent unveiling of SteamOS, a dedicated Linux-based operating system capable of streaming Windows and Mac games from Steam to a user's television. Valve later revealed that its Steam Machines hardware lineup would incorporate SteamOS, noting as part of its beta signup that pre-production units are bundled with a unique controller.

"We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room," Valve explains. "We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input - our biggest missing link. We realized early on that our goals required a new kind of input technology - one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we've arrived at something worth sharing and testing with you."

A detailed look at Valve's controller, with sample key bindings, is below.


xbinding.jpg.pagespeed.ic.-2RBJfnNPk.jpg
 
I really like this! Can't wait to try one out, I hope it doesn't feel big and bulky.
 
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