Chimera 1
Super Freak
Just came across this and found it interesting. Looks like they are putting the team together for Bioshock 2.
Senior Animator-Bioshock 2
2K Marin - Novato, California
https://www.creativeheads.net/affiliates/am/JobReview.aspx?JobID=5960
Job Description and Responsibilities:
Senior Animator
If you made the most awesome flip-books when you were a kid and were undeterred by the unimaginative people who told you that you could never do that for a living, but you continued to refine them until they intersected with computers and you actually started to pay the rent, you might be just who we’re looking for. As an animator with 2K Marin, you would be responsible for animating characters using a combination of keyframe animation and motion capture editing. You will work with our Lead Animator to figure out how best to tackle thousands of animations and transitions for multiple in-game characters. Additionally, you will interpret storyboards and animate them for action-packed and emotionally engaging narrative cut-scenes. You will probably also make faces and do silly walks in front of a mirror.
Job Responsibilities:
• Create in-game physical animation
• Create performance animation for cut scenes
• Interpret storyboards and produce animatics
• Assist Lead Animator in directing motion-capture sessions
• Create keyframe animation
• Clean-up and edit motion capture data
• Mentor less experienced members of the animation team
• Organize complicated sets of animation data
• Rig characters for animation
• Collaborate with Concept Artist and Character Modelers
Requirements:
Required Skills
• 3D character animation experience
• Experience with FK/IK switching, constraints, and facial rigs
• Mesh skinning/vertex weighting experience
• Ability to collaborate with peer-level Character Modelers and Game Designers
• Ability to take direction well
• Ability to take on large and complex tasks and self-manage on time delivery of those tasks.
• Able to respond elegantly to difficult creative changes, often late in the process
• Self-motivated towards solving creative problems
• Able to communicate animation concepts with other artists visually using quick thumbnail sketches or acting
Desired Skills and Pluses:
Extra Credit
• Experience creating storyboards
• Experience editing motion-capture animation data
• Experience with the Unreal Engine
• Experience with Havok
• Fluency with 3D Studio Max and Photoshop
• Fluency with Maxscript and facial rigging
• 5+ years game and/or film industry experience
• Strong 2D Animation skills
• Acting background
• Fine Art background
• Martial Arts experience
Senior Animator-Bioshock 2
2K Marin - Novato, California
https://www.creativeheads.net/affiliates/am/JobReview.aspx?JobID=5960
Job Description and Responsibilities:
Senior Animator
If you made the most awesome flip-books when you were a kid and were undeterred by the unimaginative people who told you that you could never do that for a living, but you continued to refine them until they intersected with computers and you actually started to pay the rent, you might be just who we’re looking for. As an animator with 2K Marin, you would be responsible for animating characters using a combination of keyframe animation and motion capture editing. You will work with our Lead Animator to figure out how best to tackle thousands of animations and transitions for multiple in-game characters. Additionally, you will interpret storyboards and animate them for action-packed and emotionally engaging narrative cut-scenes. You will probably also make faces and do silly walks in front of a mirror.
Job Responsibilities:
• Create in-game physical animation
• Create performance animation for cut scenes
• Interpret storyboards and produce animatics
• Assist Lead Animator in directing motion-capture sessions
• Create keyframe animation
• Clean-up and edit motion capture data
• Mentor less experienced members of the animation team
• Organize complicated sets of animation data
• Rig characters for animation
• Collaborate with Concept Artist and Character Modelers
Requirements:
Required Skills
• 3D character animation experience
• Experience with FK/IK switching, constraints, and facial rigs
• Mesh skinning/vertex weighting experience
• Ability to collaborate with peer-level Character Modelers and Game Designers
• Ability to take direction well
• Ability to take on large and complex tasks and self-manage on time delivery of those tasks.
• Able to respond elegantly to difficult creative changes, often late in the process
• Self-motivated towards solving creative problems
• Able to communicate animation concepts with other artists visually using quick thumbnail sketches or acting
Desired Skills and Pluses:
Extra Credit
• Experience creating storyboards
• Experience editing motion-capture animation data
• Experience with the Unreal Engine
• Experience with Havok
• Fluency with 3D Studio Max and Photoshop
• Fluency with Maxscript and facial rigging
• 5+ years game and/or film industry experience
• Strong 2D Animation skills
• Acting background
• Fine Art background
• Martial Arts experience