I agree that the photoshopping can get a bit out of hand and a "perfect" likeness is much more difficult to achieve in 3d than on a comp screen.
But I find it an extremely useful tool for illustrating what you feel may be improved upon in a sculpt. It keeps the sculptors on thier toes I hope, rather than just pissing them off, and gives us fans a frame of reference to nit pick and of course something to talk about until these suckers are released. I bet a few of these photshop jobs have lead to real improvements before production is in full swing.
And Legolas is an amazing sculpt with a paint job that accentuates the fine job that Andy, or mayhaps Mat, has given us. I give it a 9.5, best Legolas yet! I only wish these suckers were coming as quickly as the SW 12".
But I find it an extremely useful tool for illustrating what you feel may be improved upon in a sculpt. It keeps the sculptors on thier toes I hope, rather than just pissing them off, and gives us fans a frame of reference to nit pick and of course something to talk about until these suckers are released. I bet a few of these photshop jobs have lead to real improvements before production is in full swing.
And Legolas is an amazing sculpt with a paint job that accentuates the fine job that Andy, or mayhaps Mat, has given us. I give it a 9.5, best Legolas yet! I only wish these suckers were coming as quickly as the SW 12".