Duke Nukem Forever [PC, PS3, Xbox 360]

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Re: DUKE NUKEM FOREVER [May 3, 2011]

Special Features:

  • 1998 E3 Trailer (3:32)
  • 2001 E3 Trailer (2:26)
  • 2003 Gameplay Video (1:16)*
  • 2006 Gameplay Video (1:14)*
  • 2007 Christmas Teaser (0:56)
  • Triptych Promo Trailer (2:27)*
  • "Killed in Action" (0:23)*
  • Cutscenes (7:00)*
*never before seen

Offical XBox Magainze Preview

Duke Nukem, regardless of his bleach-blonde buzz cut, planet-crushing biceps and quaint 1950's view of womankind, is really rather intelligent.

Or at least his games are. Duke Nukem 3D was a milestone for first-person shooters - an ultra-interactive evolution of the genre that doesn't always get the recognition it deserves. Part of the reason for this is that a little game called Half-Life came along a couple of years later and snaffled a stack of credit for doing some similar stuff in a more refined manner.

But in a weird way, the infamous 13-year wait has been good to Duke Nukem Forever. The natural development of Duke 3D's groundbreakingly detailed environmental design means DNF might not have stood out at any other time.

In an era flooded with realistic, linear FPS games, Duke Nukem Forever's delirious '90s-style excesses of design and personality are a breath of fresh air.

You'll inhale it every time you circle-strafe around a rampaging humanoid pig, unloading shotgun shells point-blank into his porky head. You'll feel it on your face as you hurtle around a gaudy Las Vegas casino in a toy truck following an unfortunate run-in with an alien shrink ray.

Duke Nukem Forever isn't concerned with gritty narrative or dramatic worthiness. Its only consideration when hurling crazy new idea after crazy new idea at you is: "Is this fun?" And on the strength of its first couple of hours, we can't help but feel that its judgement is right on the money.

There's a wonderfully insane genius to DNF's early stages, and in very little time at all you'll get an idea of just why 3D Realms never got around to finishing it. There's an almost ostentatious feel to its level design at times, with bonkers action movie set-pieces, smart environmental puzzles and borderline-insane interactive detail sitting side-by-side throughout.

Where some games will send you up a ladder to reach a higher level, DNF will charge you with rearranging a cityscape museum diorama to build a staircase, before hopping up the extended arms of a statue of its hero. Where some will send you through an air vent to reach a vital object in a locked room, Duke will put a radio-controlled car in there and let you control it to push your quarry out through a ground-level letterbox.

And that's to say nothing of the incidental ways you can pass the time. Sometimes rewarding success with a health bar boost, sometimes just for fun, DNF is packed with so many extra-curricular distractions it almost feels like an RPG at times.

You can shoot pool. You can check your voicemail. You can play a fully-featured pinball sim in Duke's gym, throw baskets, or seek out weights for a heavy workout.

Like its hero, Duke Nukem Forever is big, silly, and almost out of control. As such, it couldn't feel more right.
 
Re: DUKE NUKEM FOREVER [May 3, 2011]

Duke's face looks dumb now, I don't get it.


this is not duke nukem it's rasheed duke's stunt double. what a bummer I was really looking forward to this one. he should have come with a dismembered pig cop head.
 
Re: DUKE NUKEM FOREVER [May 3, 2011]

Yeah.. the face is still weird. It will be a little better if they sculpt the face on the cover art with a cigar in his mouth.. Need to wait for in hand pics and reviews. :)
 
Re: DUKE NUKEM FOREVER [May 3, 2011]

Looks like Duke just walked out of titty bar and off loaded his balls of steel... Expression lack testosterone :/
 
Re: DUKE NUKEM FOREVER [May 3, 2011]

Wow, they didn't fix that face at all... yuck.

Yeah. That's a little irritating. They said that they were told to give him the smirk. OK, that's fine. But they told us that they made changes to the size and shape of the sculpt... I'm not seeing that.

I think the eyebrows really throw off the sculpt. I did this little edit:

dukebrow.jpg


I think it certainly helps.
 
Re: DUKE NUKEM FOREVER [May 3, 2011]

That looks a bit better, now you just need to change the rest of his face. we should all e-mail Neca and ask them weather they will re-release this figure with a new head that looks like Duke
 
Re: DUKE NUKEM FOREVER [May 3, 2011]

A Very Special Message from Gearbox Software (DNF Delayed)
[ame]https://www.youtube.com/watch?v=Za0ho-vvkXU[/ame]
 
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DNF Gameplay Clips! :rock

What Would Duke Do? : Jetpack Scene
[ame]https://www.youtube.com/watch?v=6QLP4yHzys0[/ame]

What Would Duke Do? : Fun with Feces
[ame]https://www.youtube.com/watch?v=4_ES4_ReAmc[/ame]


Babes of Duke Nukem Forever
[ame]https://www.youtube.com/watch?v=8GYSPHL0ZIU[/ame]
 
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Gameplay Footage from The Jace Hall Show
[ame="https://www.youtube.com/watch?v=iMAjo1x3yHw&feature=player_embedded"]YouTube - Duke Nukem Forever NEW (Jace Hall Show)[/ame]
 
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Feminism, Fellatio and the Funnies (interview with Randy Pitchford)

AusGamers Hands-On Preview

There’s more variety in gameplay in the first hour here than there is in an entire single-player campaign of Call of Duty or Medal of Honor.

Of my two plus hours with the game, around 90-minutes of it included platforming, driving, puzzle-solving and a lot of environmental interaction.

I came across at least four sub-boss battles before the demo ended, and there was just this awesome sense of consistent and persistent action the deeper I got into the game.

Level design throughout was excellent with a fair amount of back-tracking ala Metroid, but each time, despite design familiarity, it felt fresh and different with new weapons or gameplay tools.

We’re told there are going to be some 300+ Easter Eggs hidden throughout.

It actually takes a while for the game to begin proper, with a lot of NPC and environmental interaction setting the comedy tone.

The game reminds us that it’s just that: a videogame. And in a world where videogames take themselves more and more seriously with each release, this is a welcome approach indeed.
 
anyone else replaying the ol duke 3d as foreplay for the release of the new game? I just got it running on DOS box but can't get sound working and the game is running on a crappy resolution in a window.
 
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