Well, it's interesting to see what the other freaks think about the, quite frankly, embarrassing debacle that is the MGSV demo without the need to go into the thread itself.
I think it's not much of a big deal if Konami let us privy to the fact that it is indeed 2 hour demo, but instead we got marketing hype such as "MGSV is such a huge game, it's split into 2 parts", or "MGS fans have been asking for this for so long" or "Sneaking simulator". Keep in mind that the people who played the game completed the main mission (for the first time, mind you) in 2 hours, their second run took 1 and a half hour and Konami speedrunners took 5 minutes.
Well, one could argue that MGS1 could be completed in 3 hours, but no human being could ever do that on their first try. And yes, the game has DLCs and side quests, which would add up towards many more gameplay hours, but you could say the same thing about the MGS2 demo, most people spent hours on that too and that was free. A lot of free game demos offer an equivalent hours of enjoyment if you think about it.
Some people might be unaware that the development costs of MGSV and the spanking new FOX engine used to power the game probably sets a new benchmark in how much funding it takes to make a cutting edge videogame. It's Konami crowning achievement, and they plan to license the engine in the future. It's just unfortunate that in the meantime though, looks like people like us will just have to pay for it.
I'll make it clear though: I LOVE Metal Gear. I owe a lot of good times in my life to the series, and I've spent many years plus a small fortune proclaiming my love to anything MGS. It's frustrating to see a franchise I have so much affection for doing so many questionable creative decisions, and this seems to be an all new low. It's a disturbing trend for the next generation of viideogames that we inadvertently green lighted if we stuck in the "Kojima can't do no wrong" mentality.