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Re: Metal Gear Solid V: The Phantom Pain

Peace Walker was just awful on so many levels. As for Big Boss's redesign, it made him look more Asian compared to his appearance in MGS 3.

Yeah, especially with the Asian rocker hairstyle.
 
Re: Metal Gear Solid V: The Phantom Pain

I guess it's the "new type of Metal Gear" that Kojima was referring to :lol.
 
Re: Metal Gear Solid V: The Phantom Pain

I'm glad I don't mind Kojima's love for Big Boss. I've come to like Big Boss just as much as Solid Snake. Poor Solid Snake was nothing but a puppet in every game he was in, except MGS2 for the most part.
 
Re: Metal Gear Solid V: The Phantom Pain

I'm glad I don't mind Kojima's love for Big Boss. I've come to like Big Boss just as much as Solid Snake. Poor Solid Snake was nothing but a puppet in every game he was in, except MGS2 for the most part.

I think most of us are just tired of the over exposure of Big Boss, not even him himself.
 
Re: Metal Gear Solid V: The Phantom Pain

:goodpost: I agree was interesting in 2004 just he seems to be it now like he took over the franchise.

Mostly because of all the years prior to MG1 and post MGS3/PW. The only logical step after this entry is a remake of MG1 and MG2 if you ask me.
 
Re: Metal Gear Solid V: The Phantom Pain

The more I think about it, it just seems as if the older fans of MGS don't have a place in this series anymore. With all of the retcons and the firing of David Hayter, it's pretty obvious that Kojima is grasping for straws to redefine the series from its established canon - perhaps in an attempt to reintroduce it to a newer, younger generation of gamers. Of course, there are a lot of folks who don't even care, and would jump for joy, surrendering their minds to anything that Kojima releases.
 
Re: Metal Gear Solid V: The Phantom Pain

Badassery of looks: MGS 3 Naked Snake
Badassery of character: MGS 2 Solid Snake. The most in-control, tough, calm and collected of all the Snakes.

Solidus and Liquid: Love them both equaly. Liquid for his snarky, british sensibility (I always liked the fan theory, that Liquid was a homosexual, just like the actor Cam Clarke) and Solidus for his gruff, wolverine-esqe grittines (that's how Old Snake should have looked like in MGS4)

The only bad looking Snake: The post Peace Walker shaggy, Che Guevara look-alike Big Boss. And consequently the HT head sculpt ;)
 
Re: Metal Gear Solid V: The Phantom Pain

I still hate the Hayter not returning thing. My mind is still full of **** with that. As others have stated, it's probably because we'll finally see the transition into the older Big Boss. If the remake of MG1 and MG2 does come next, no doubt Hayter will return one would hope.
 
Re: Metal Gear Solid V: The Phantom Pain

I'm glad I don't mind Kojima's love for Big Boss. I've come to like Big Boss just as much as Solid Snake. Poor Solid Snake was nothing but a puppet in every game he was in, except MGS2 for the most part.

I think most of us are just tired of the over exposure of Big Boss, not even him himself.

:goodpost: I agree was interesting in 2004 just he seems to be it now like he took over the franchise.

Mostly because of all the years prior to MG1 and post MGS3/PW. The only logical step after this entry is a remake of MG1 and MG2 if you ask me.

:goodpost: :exactly:
 
Re: Metal Gear Solid V: The Phantom Pain

The more I think about it, it just seems as if the older fans of MGS don't have a place in this series anymore. With all of the retcons and the firing of David Hayter, it's pretty obvious that Kojima is grasping for straws to redefine the series from its established canon - perhaps in an attempt to reintroduce it to a newer, younger generation of gamers. Of course, there are a lot of folks who don't even care, and would jump for joy, surrendering their minds to anything that Kojima releases.

Never thought of it that way :goodpost:
 
Re: Metal Gear Solid V: The Phantom Pain

I still hate the Hayter not returning thing. My mind is still full of **** with that. As others have stated, it's probably because we'll finally see the transition into the older Big Boss. If the remake of MG1 and MG2 does come next, no doubt Hayter will return one would hope.

Here's the thing though: Akio Otsuka, the Japanese voice actor for Snake (Solid and Big Boss) still has his job!

I really can't make sense of this.
 
Re: Metal Gear Solid V: The Phantom Pain

Here's the thing though: Akio Otsuka, the Japanese voice actor for Snake (Solid and Big Boss) still has his job!

I really can't make sense of this.

But a lot of the Japanese sound the same I can't tell them part.
 
Re: Metal Gear Solid V: The Phantom Pain

The more I think about it, it just seems as if the older fans of MGS don't have a place in this series anymore. With all of the retcons and the firing of David Hayter, it's pretty obvious that Kojima is grasping for straws to redefine the series from its established canon - perhaps in an attempt to reintroduce it to a newer, younger generation of gamers. Of course, there are a lot of folks who don't even care, and would jump for joy, surrendering their minds to anything that Kojima releases.

Can't it be simply that he is trying new things? Kojima always re-defined MGS with every single game, and (almost) always good things came out of it. When You think about it, MGS2 on paper seemed like a totally crazy, bonkers idea, if one would compare it to MGS1. What Kojima achieved and strived for in Wings of Liberty, was nothing like what one would expect from a standard, cookie-cutter sequel to a game like MGS 1. Even Snake Eater was completely different in tone. We may look back at the MGS series as some continuous saga, but every single entry in the franchise was a small revolution in iteself. And Kojima always treated each game as a separate experiment.

And in V he is back to experimenting, looking like he's full of ideas and more passionate about the game, than any other MGS related title since... Snake Eater I think. Dividing the fanbase into some "old guard vs newbs" camp is a bit silly and premature. Firstly becose we don't know enough about V to say that the story won't serve the franchise, so far the only foreboding tidbit of information is that Hayter won't be returning, and even that could serve the game for the better, if the new guy will be up to the task. And secondly becouse it's exactly this kind of re-defining the status quo by Kojima, that made all the previous games so good. In fact, I would argue that the true "older fans" that You talk about, should recognise the fact that what Kojima is doing with V is exactly the sort of thing he's been doing with all MGS games for the past few decades, and that's always a reason to be excited.

Also there is nothing about V that shows signs of catering to a newer, younger demographic.
 
Re: Metal Gear Solid V: The Phantom Pain

The more I think about it, it just seems as if the older fans of MGS don't have a place in this series anymore. With all of the retcons and the firing of David Hayter, it's pretty obvious that Kojima is grasping for straws to redefine the series from its established canon - perhaps in an attempt to reintroduce it to a newer, younger generation of gamers. Of course, there are a lot of folks who don't even care, and would jump for joy, surrendering their minds to anything that Kojima releases.

See, I'm not sure how I should take this post. I've been a fan of Metal Gear Solid since it was first released on the Playstation. While I never played the original Metal Gears prior to that point, I would still my consider myself one of the series oldest fans. Aside from Kojima needing an editor after the convoluted mess that is MGS4, I still have A LOT of interest in the direction he appears to be taking the series. I find Big Boss to be a very interesting character, and I look forward to seeing where his journey continues to go. I also don't have a single problem with Hayter not being the voice for Big Boss. I've said it before and I'll say it again, I consider Solid and Naked to be two different personas.

Since I am clearly not a part of the "younger generation of gamers", does that place me in the camp that "jumps for joy, surrendering their minds to anything that Kojima releases"? Cuz to me, you've made it sound like those people can't form their own opinion and are slaves to whatever that Kojima makes. Am I understanding that correctly? Is there no possibility for another type of gamer? One that is simply of the opinion that the direction the series is being taken isn't necessarily a bad thing?

Not trying to start anything, I feel that these are legitimate questions and I would really like to know.
 
Re: Metal Gear Solid V: The Phantom Pain

Can't it be simply that he is trying new things? Kojima always re-defined MGS with every single game, and (almost) always good things came out of it. When You think about it, MGS2 on paper seemed like a totally crazy, bonkers idea, if one would compare it to MGS1. What Kojima achieved and strived for in Wings of Liberty, was nothing like what one would expect from a standard, cookie-cutter sequel to a game like MGS 1. Even Snake Eater was completely different in tone. We may look back at the MGS series as some continuous saga, but every single entry in the franchise was a small revolution in iteself. And Kojima always treated each game as a separate experiment.

And in V he is back to experimenting, looking like he's full of ideas and more passionate about the game, than any other MGS related title since... Snake Eater I think. Dividing the fanbase into some "old guard vs newbs" camp is a bit silly and premature. Firstly becose we don't know enough about V to say that the story won't serve the franchise, so far the only foreboding tidbit of information is that Hayter won't be returning, and even that could serve the game for the better, if the new guy will be up to the task. And secondly becouse it's exactly this kind of re-defining the status quo by Kojima, that made all the previous games so good. In fact, I would argue that the true "older fans" that You talk about, should recognise the fact that what Kojima is doing with V is exactly the sort of thing he's been doing with all MGS games for the past few decades, and that's always a reason to be excited.

Also there is nothing about V that shows signs of catering to a newer, younger demographic.

You'd make a good PR person for Konami. Kojima has always been interested in getting new gamers into the MGS bandwagon. He experimented a bit with Hamaru Gear in Peace Walker get more teenage girls into the series- which turned out to be a big flop, by the way.

The MGS games are what they are. At this point in time, it would have been better if Kojima had just moved onto another project and left the storyline of the series intact. But nope, MGS is the only viable franchise that Konami has, so the games will continue on with more retcons to follow, that negates the plots in the other games.

Kojima made "Wings of Liberty" by the way? I wasn't aware that he was Korean.
 
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Re: Metal Gear Solid V: The Phantom Pain

Don't forget Raiden's inception. Kojima (for whatever the **** reason) decided to showcase a preview of MGS2 to a bunch of school kids for feedback. One feedback card noted that some stupid school girl hated games starring old men and that she would never buy it. This stupid girl's opinion broke his heart, thus, Raiden.
 
Re: Metal Gear Solid V: The Phantom Pain

Since I am clearly not a part of the "younger generation of gamers", does that place me in the camp that "jumps for joy, surrendering their minds to anything that Kojima releases"? Cuz to me, you've made it sound like those people can't form their own opinion and are slaves to whatever that Kojima makes. Am I understanding that correctly? Is there no possibility for another type of gamer? One that is simply of the opinion that the direction the series is being taken isn't necessarily a bad thing?

Not trying to start anything, I feel that these are legitimate questions and I would really like to know.

The first several questions you'd have to answer for yourself. The last few questions are somewhat rhetorical and don't require any feedback from me :lol.
 
Re: Metal Gear Solid V: The Phantom Pain

The more I think about it, it just seems as if the older fans of MGS don't have a place in this series anymore. With all of the retcons and the firing of David Hayter, it's pretty obvious that Kojima is grasping for straws to redefine the series from its established canon - perhaps in an attempt to reintroduce it to a newer, younger generation of gamers. Of course, there are a lot of folks who don't even care, and would jump for joy, surrendering their minds to anything that Kojima releases.

Now "redefine" is a big word, all the essence and soul of MGS are still intact, Kojima has done nothing but to try new things with each game and so far I have almost no complains, both negative and positive reactions are expected, but there never was an "established canon", Kojima decides the path that the series will take, that is the canon, it was only logical that Big Boss took the lead lately since he's a deeper character than Solid, and the fact that I like that doesn't make me a newb, Tbh I don't know how Snake Plissken can say that BB's magic is gone without thinking the exact same thing about Solid Snake, but I respect his opinion, finally, to me it's clear that introducing the franchise to a younger audience is not his goal here, I don't see what can lead you to think that, in MGS2 that was the case though, yet, it's one of the most liked games of the franchise in this board.

Now, I know I'm not the oldest guy in the room, but I've vested like a freak into this series since the moment I 1st played it for the 1st time, nor that I will ever accept if Kojima ever gives feeds us ****, so, as long as everything he delivers is of top notch quality, then yes, count me among those who "jump for joy, surrendering their minds to anything that Kojima releases."
Maybe in terms of looks, but in badassness he rules over all.

Yeah I was strictly speaking about looks.

Although in badassery MGS2 Snake is also way behind in my book.
 
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