It would be nice if it was more of a conversation about the challenges of developing a line rather than a Jay Leno style chat about "Baroness looks amazing, just a fantastic job, tell us more about it"
"Oh well thank you, well let's see, Baroness has two heads, her gear is really nice, and the fabric on her jumpsuit is a really great material that our fantastic Cut & Sew Lead Kevin Ellis made . . ."
Nononono, I know Kevin Ellis is fantastic and Baroness does look really sweet, when I ask about Baroness I want to know if her body is built like an Alpha body on CY compatibility or built like a HT body with no compatibility??
I don't need to see them in the hot seat, but I'd like to hear about things like why they made the decision to go ahead and release Indy on the Prometheus despite the shaky legs. Did they know the legs were an issue at the time or was that a total surprise when they got to the warehouse?
-What happened with the Rogue PF? Did the factory send good samples to approve but shipped 1,500 crappy versions??
-Polystone dioramas appear to be slow sellers but you keep doing them, why??
- First ratchet knees, now rubber knees, what keeps you from making bodies with standard knees??
I'd just like to know about crisis management, that sort of thing. What's your opinion on 1/6th in general, is it shrinking, is it bigger than ever?? You used to make runs of 10,000 figures in multiple licenses, now you make runs of 5,000 in two licenses. Has the market shrunk, or are you just more focused?