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The show looks very cheap to my eyes based on the trailer. Maybe its the photography..

And the casting is not working for me at all. I would have liked to see the guy who played jamie lannister as joel
 
Regardless, I think the show will do well. I hope limtoys is deep into the production process in order to capitalize on the hype produced by the show. Having the figures come out years after a show like HT does isn't helpful.

Like the 12 scale, I hope they include every accessory possible, a hallmark of limtoys by this point. I already have money set aside.
 
She's just not a likeable character for a lot of people for obvious reasons, the biggest problem is her design, if she was more similar to what she looked like in concept art then someone would've already made a figure or pack for her.


I feel badly for the voice actor, Troy Baker, who played Joel. I mean he probably didn't expect TLOU to be such a huge hit. And when you are part of a huge hit, the idea of 4-5 installments as said voice actor in the future could end up being a pretty sweet financial windfall. And then, effectively, he was written out.

The worst part was, he was probably forced to do those cringe interviews to defend what happened in TLOU2. Or leveraged to do so.

It's inexplicable how a franchise with so much potential died from self inflicted self sabotage. At some point, to try to squeeze out a little more money, they'll try to retcon what happened to Joel and call it a dream sequence. I also remember hearing old interviews and podcasts from Ronald D Moore when he made the Battlestar Galactica reboot. He pointed out the show had a pretty small budget, but what was a huge difference was the love, care and attention that was given by people on the show behind the scenes who just plain loved the show, loved the IP, love the story, loved the characters, and it reflected in the high production quality all around. So I also feel badly for the people who worked on TLOU, gave their blood to make it great and loved it, because they were betrayed as well.

I hope no one makes Abby.

The booby prize, of course, is that if The Last Of Us on HBO becomes a hit, it might spring board Neil Druckmann into the limelight enough to write for other existing franchises, which he might promptly kill off as well with the same self inflicted insanity. Abby is only part of the problem, the real long term threat is Druckmann himself.

On an aside, you do great work and it's something great for our hobby. So thank you. And Merry Xmas.
 
I wonder if HBO show makes the same mistake and they kill Joel too. Based on the trailer season 1 is very close to the game,Joel had so much potential, he is wasted in the game. I don't care who says what, he is a main character.
 
I feel badly for the voice actor, Troy Baker, who played Joel. I mean he probably didn't expect TLOU to be such a huge hit. And when you are part of a huge hit, the idea of 4-5 installments as said voice actor in the future could end up being a pretty sweet financial windfall. And then, effectively, he was written out.

The worst part was, he was probably forced to do those cringe interviews to defend what happened in TLOU2. Or leveraged to do so.

It's inexplicable how a franchise with so much potential died from self inflicted self sabotage. At some point, to try to squeeze out a little more money, they'll try to retcon what happened to Joel and call it a dream sequence. I also remember hearing old interviews and podcasts from Ronald D Moore when he made the Battlestar Galactica reboot. He pointed out the show had a pretty small budget, but what was a huge difference was the love, care and attention that was given by people on the show behind the scenes who just plain loved the show, loved the IP, love the story, loved the characters, and it reflected in the high production quality all around. So I also feel badly for the people who worked on TLOU, gave their blood to make it great and loved it, because they were betrayed as well.

I hope no one makes Abby.

The booby prize, of course, is that if The Last Of Us on HBO becomes a hit, it might spring board Neil Druckmann into the limelight enough to write for other existing franchises, which he might promptly kill off as well with the same self inflicted insanity. Abby is only part of the problem, the real long term threat is Druckmann himself.

On an aside, you do great work and it's something great for our hobby. So thank you. And Merry Xmas.

To each their own. I love part 2. It may have some pacing and structure issues but the ambitious story is what I can really appreciate. They always knew during development they wouldn’t be able to satisfy everyone with the story. But that didn’t stop them from telling it.

The story takes risks and is not your typical sequel. Joel had his death coming. In the first game it’s mentioned many times that he has tons of enemies from when he was doing shady business for shady people. Joel’s past follows him everywhere.!

For me the last of us isn’t necessarily about Joel and Ellie. Or Abby for that matter. As much as I love the characters a last of us story could be about any group of survivors and their struggles.

They’ll have no problem making a part 3 about new characters.
 
To each their own. I love part 2. It may have some pacing and structure issues but the ambitious story is what I can really appreciate. They always knew during development they wouldn’t be able to satisfy everyone with the story. But that didn’t stop them from telling it.

The story takes risks and is not your typical sequel. Joel had his death coming. In the first game it’s mentioned many times that he has tons of enemies from when he was doing shady business for shady people. Joel’s past follows him everywhere.!

For me the last of us isn’t necessarily about Joel and Ellie. Or Abby for that matter. As much as I love the characters a last of us story could be about any group of survivors and their struggles.

They’ll have no problem making a part 3 about new characters.
Well there are 2 types of gamers, one who play games because they love the characters and another which love gameplay and setting. Personally I always pick games bc of the characters. For me this game has always been about Joel's journey as a father who lost his only child.One of the best characters I have ever met. Whole idea of the story is about him being a father figure and protecting Ellie at all costs,he sees her as his daughter,wants to get inner peace after losing his own.I go deeper than I should but it is what is it. About enemies you say it like other game characters don't kill gazillion ppl for no reason.
Franchise without Joel and Ellie for me gonna be just a generic post apocalyptic story with zombies. There are so many games like that already. I'm still very disappointed with their choices, will never heal from this and Arthur's death. It is just wrong.

While as a standalone game part 2 is well made game, it isn't something I'll go back for entertainment. If were Ellie I'd kill Abby with bare hands. They should have let us choose how to end Abby's life. I can understand her motives but I still don't agree with her. Her father was going to kill Ellie and Joel just protected her. I'd do same. I'd kill everyone around to protect my beloved ones. Everyone would.
 
I guess it just depends whether one sees the two games as Joel's story, or Ellie's, or Abby's, or whether one sees all of them and gets their motives, good or bad....we as the player / spectator take away different things from it. It's what make the two games great. It's a tough world in the story to live in and nobody is safe. And of course I don't even mention the other but still important characters, Tess, Henry, Sam, Lev, Yara, Dina, Tommy....etc, etc, list goes on.
 
Well there are 2 types of gamers, one who play games because they love the characters and another which love gameplay and setting. Personally I always pick games bc of the characters. For me this game has always been about Joel's journey as a father who lost his only child.One of the best characters I have ever met. Whole idea of the story is about him being a father figure and protecting Ellie at all costs,he sees her as his daughter,wants to get inner peace after losing his own.I go deeper than I should but it is what is it. About enemies you say it like other game characters don't kill gazillion ppl for no reason.
Franchise without Joel and Ellie for me gonna be just a generic post apocalyptic story with zombies. There are so many games like that already. I'm still very disappointed with their choices, will never heal from this and Arthur's death. It is just wrong.

While as a standalone game part 2 is well made game, it isn't something I'll go back for entertainment. If were Ellie I'd kill Abby with bare hands. They should have let us choose how to end Abby's life. I can understand her motives but I still don't agree with her. Her father was going to kill Ellie and Joel just protected her. I'd do same. I'd kill everyone around to protect my beloved ones. Everyone would.
I feel like the moral/ theme of the story went over your head. Killing Abby would accomplish nothing. Revenge begets nothing but more anger and sorrow.
 
Well there are 2 types of gamers, one who play games because they love the characters and another which love gameplay and setting. Personally I always pick games bc of the characters.
If were Ellie I'd kill Abby with bare hands. They should have let us choose how to end Abby's life.
Not to pick you apart or anything because I ultimately agree that having the choice in the matter would be great, but I feel like it’s a total contradiction to say that you play the game for the characters but then claim those characters should behave based on your personal views of how they should act.

Throwing aside the obvious argument “it’s a video game of course you get to control them” for a second, TLOU has characters that clearly blur that line by acting on their own volitions.

A major point at the end of 2 is a direct callback to the original. Joel canonically kills, I believe, all 3 doctors who are in the room with Ellie (Whether or not you actually do it as a player is irrelevant now. I personally never killed more than the one swinging around the scalpel because I thought I was going to be forced to) and that sense of moral dilemma in the face of revenge directly lead to Tiger Woods. Ellie canonically grew past that mental state and was able to find it in herself to do something which both Joel or Abby couldn’t.

If we, as a player, could choose the outcome of those situations, then the developers/writers couldn’t really be able to tell the story that they fully intended to. While not outright defending the dev’s choice to restrict us of ours, I think it shows that they ultimately wanted to curate a specific story with characters that have their own obstinate morals which players won’t sway.
 
Not to pick you apart or anything because I ultimately agree that having the choice in the matter would be great, but I feel like it’s a total contradiction to say that you play the game for the characters but then claim those characters should behave based on your personal views of how they should act.

Throwing aside the obvious argument “it’s a video game of course you get to control them” for a second, TLOU has characters that clearly blur that line by acting on their own volitions.

A major point at the end of 2 is a direct callback to the original. Joel canonically kills, I believe, all 3 doctors who are in the room with Ellie (Whether or not you actually do it as a player is irrelevant now. I personally never killed more than the one swinging around the scalpel because I thought I was going to be forced to) and that sense of moral dilemma in the face of revenge directly lead to Tiger Woods. Ellie canonically grew past that mental state and was able to find it in herself to do something which both Joel or Abby couldn’t.

If we, as a player, could choose the outcome of those situations, then the developers/writers couldn’t really be able to tell the story that they fully intended to. While not outright defending the dev’s choice to restrict us of ours, I think it shows that they ultimately wanted to curate a specific story with characters that have their own obstinate morals which players won’t sway.
I agree and also don't agree. The bright examples of "giving the choice and also tell the story" are Witcher 3 and RDR2. I absolutely love how the story development is in my hands based on my actions. That could totally work with TLOU as well,but developers had other plans, which weren't good plans imo. These games are for entertainment not for stress and sorrow. It took me a long time to process Joel's death. You can't kill the main character in a second game in a way they did. He deserved better
 
As Arthur said ''Revenge is a fool's game'' but still let me kill Abby OK?
Arthur is from a different franchise and his circumstances are completely different than Ellie’s. Hell, Arthur lived in a fully functioning world whereas Ellie’s world is very post apocalyptic. You can’t compare the two.
 
Arthur is from a different franchise and his circumstances are completely different than Ellie’s. Hell, Arthur lived in a fully functioning world whereas Ellie’s world is very post apocalyptic. You can’t compare the two.
I thought Arthur was from the same franchise.
 
The idea of Ellie sparing Abby at the very end is about the realization that Ellie was going to be no better than the monster she saw Abby as if she killed her.

That’s why they show you the final talk between Joel and Ellie at the very end - he loved her and wanted better for her. He was trying to be a better man and come back from that dark place he was in from when he lost Sarah, until Ellie came into his life. And if Ellie killed Abby there, she only continues the cycle of violence and goes deeper into that dark place, hellbent on destruction. What would be the next thing that came along that she’d be willing to give up the things that matter over?

There’s nothing wrong with liking Joel, but The Last of Us is Ellie’s story. She is the last link to the old world - immune. No one else can survive the virus. She needed to be the driver of the story after the first game.

Losing Joel was tough, but one of the things that I thought plagued the MCU before Endgame (and is starting to happen again) is the lack of consequences in the story. They’re so afraid to kill off characters that give the emotional weight to the stories and make them memorable. Joel needed to face consequences for his actions and all the people he killed, as unfortunate as that is.
 
I personally love TLoU Pt 2, but that wasn't always the case. Over the years it's certainly grown on me and I've come come to appreciate the narrative and the risks it takes to get its theme across.

One thing I'm still quite torn on is how the game treats Ellie vs Abby. So although many of us would have like to have killed Abby with our bare hands, thematically doing so would have completely negated what the game was trying to say. Ellie needed to let Abby go because she was the one thing keeping Ellie from forgiving herself and by extension Joel. By sparing Abby, Ellie is shown to understand that killing her 1) wouldn't fix her strained relationship with joel and 2) wouldn't resolve the anger and regret she felt inside over how things ended.

Through Abby's story we see first hand that revenge did nothing for her and only endangered/doomed anyone who followed along. It was on through Lev (and Yara) that Abby was able to get redemption, because they gave her a purpose and a reason to be better.

Specifically the issue I have is twofold:

If the game's main theme is violent bad then why did the game reward the player for playing brutally? Why did they make every kills so fun and satisfying? They even marketed pre-order bonuses and upgraded to make murdering npcs even earlier lol. I feel like if wanted express that violence is bad they should have made each kill have weight. The game never brings up how many npcs you've killed. the game doesn't treat you any differently based on whether you've killed 100 or 1000 npcs. Sure the game gives them "names" but nothing is said about how they may have families, partners or even be expectant parents. These deaths have no effect on Ellie, her companions or the story as a whole. Outside of the cutscenes, the npc deaths mean absolutely nothing and they're basically treated like glorified cannon fodder.

Secondly, if the game is condemning joel for killing the fireflies to save Ellie, then it feels weird they didn't condemn or judge Abby for doing the similarly to save Lev from the Scars&WLFs. Yes of course you could argue that the perspectives might be different and that whereas lev wanted to be saved, Ellie didn't. However I'd argue that the game spends most of it's time pushing that violence only breeds more violence and that this violence condemns thoses involved. If this is the case it feels that Abby would be just as culpable as joel. Intention doesn't matter, both engage in gratuitous amounts of violence and take countless lives. Neither is a hero or a Saint.
I'm rambling at this point but these have been some of my thoughts over the past year.
 
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